Exploring Comp4300 Game Programming Lecture 08 Collision Detection

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Memorial University - Computer Science 4300 - Fall 2022 Intro to Memorial University - Computer Science 4300 - Fall 2020 Intro to 00:00 - Introduction 18:21 - Axis Aligned Bounding Boxes (AABB) 29:11 - AABB Intersection 31:41 - Transform & Bounding-Box ... 00:00 - Intro 00:25 - Collisions in

We use the isHittingPoint method to create an isHitting method that lets a GameObj see if it's hitting another GameObj. we use that ...

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