Understanding Lesson Photon11 Msx2 Asm Pset And Point For Pixel Plotting

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  • It's time to port Photon to the Speccy!... the 256x192 screen is a nice size for the graphics, but the 'color attribute' 8x8 blocks will ...
  • This time we'll port PHOTON to the NES. This will pose a couple of problems, the NES only uses 256 tile patterns in its map, and ...
  • Lets look at the Atari Lynx... it's 16 color screen gives good color, but it's small size means scaling thigns... we'll write
  • Lets look at the Commodore 64 Platform specific code, We'll need Joystick routines (we'll use the ones from Yquest) and more ...
  • Lets write the SNES version, we'll change

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Here we're going to port Photon to the MSX1 and Sega Master system... Those two may seem like odd bedfellows, but the SMS ... Lets look at the x68000 Platform specific code, We'll need Joystick routines (we'll use the ones from Yquest) and more importantly, ... Lets look at the Apple II - working with the apple II is a bit tricky, as the screen layout uses 7

Lets look at the Amstrad CPC Platform specific code, We'll need Joystick routines (we'll use the ones from Yquest) and more ...

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